The whole lot of Bananza's terrain is created from voxels, which Motokura stated was the main element distinguishing it from Odyssey.[27] Takahashi described building amounts from voxels as considerably more convenient than polygonal modeling, as builders could "freely combine voxels and products to create terrain and afterwards take a https://donkey-kong-bananza10753.iyublog.com/35457244/getting-my-donkey-kong-bananza-to-work